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- Last updated 09/04/1998
- ______________________
- / \
- / COLLISION COURSE ALPHA \
- \________________________/
- Requirements
- ============
-
- * Aga Pal screenmode required.
- * Fast ram recommended.
-
-
- Information
- ===========
-
- This is a work in progress version of a e-mailware game that I have been
- messing around with. Just click on the icon and use the cursor keys to
- turn your yellow arrow thingy. Up accelerates and (q) is self destruct.
- The aim is to last as long as possible.
-
- At the game over pendulum, press (p) to play again or (q) to quit.
-
- This Version (April 98) has a gui frontend, and a highscore table.
- The high score table is placed in your script directory (sys:s/).
- The game now forces a PAL screenmode.
-
- Planned Features
- ================
-
- * Essential 2 player version.
- * Faster vanilla A1200 optimized code.(if requested)
- * More GFX.
- * Different Levels.
-
- Feedback
- ========
-
- Please e-mail me at mattd@underused.u-net.com with any suggestions,
- complaints, help or opinions.
-
- If you make any background images that work well with this game
- then send them to me.
-
- Thankyou
- ========
-
- The Blitz List.
- Curt Esser for the Blitz Newicon.
-
-
- Disclaimer
- ==========
-
- If this program does anything bad to your system, I will not be held
- responsible. Use this program at your own risk.
-
- Matt Daniels